有馬 俊 (アリマ シュン)

Arima, Shun

写真a

所属(所属キャンパス)

研究所・センター等 グローバルリサーチインスティテュート (三田)

職名

特任助教(有期)

学位 【 表示 / 非表示

  • 博士(メディアデザイン学), 慶應義塾大学, 課程, 2021年09月

 

論文 【 表示 / 非表示

  • Examining Technologies to Reduce Response Time in Hands-on Exercise Environment over Widely Distributed Computer Network Utilizing RENs

    Kurazumi Y., Uchida Y., Arima S., Kudo N., Okawa K.

    Asian Internet Engineering Conference, AINTEC 2024    36 - 45 2024年08月

     概要を見る

    As the number of Internet users continues to increase, there is an urgent need to train Internet engineers to support this infrastructure. Our research team is designing and managing an educational program to foster Internet engineers for undergraduate students in the Asia-Pacific (APAC) region. As part of the program, we are conducting on-site hands-on exercises to create a computer network with remote locations using Research and Education Networks (RENs). Since these onsite hands-on exercises will be conducted in various places in the APAC region, delays caused by physical distance are unavoidable. Therefore, our team has designed a low response time hands-on exercise environment to ensure comfortable student activities. Furthermore, to verify the effectiveness of this design, we conducted a simulation verification using a virtual environment. We confirmed that the design provides a low response time, even considering the unavoidable latency over distances in the APAC region.

  • Design of a Blended Learning ICT Education Program for Undergraduate Students in Asia-Pacific Based on Communities of Practice

    Arima S., Maekawa M.S., Kudo N., Okawa K.

    International Conference on Computer Supported Education, CSEDU - Proceedings 2   581 - 588 2023年

     概要を見る

    This position paper reports on the design of the Asia Pacific Internet Engineering (APIE) Program: an ICT education program for undergraduate students in the Asia-Pacific region that utilize multiple resources and learning content from existing ICT-related Communities of Practice (CoP). APIE program consists of four components: self-paced online courses, synchronous online sessions, an onsite camp, and an internship. The program structure has been strategically designed to position APIE not only as an online courseware for knowledge acquirement but anticipating its potential to become a new CoP that fulfills the gaps between the current ICT education and the expectation from academia and industry. This study first introduces the program concept and describes the design of components and the implementation plans. It also presents preliminary results from the first pilot runs of the program.

  • Lessons Learned: Design of Online Video Co-creation Workshop for ESD

    Arima S., Assilmia F., Maekawa M.S., Okawa K.

    Communications in Computer and Information Science (Communications in Computer and Information Science)  1624 CCIS   536 - 559 2022年

    ISSN  18650929

     概要を見る

    This paper discusses the design of online video co-creation workshop for ESD (education for sustainable development). Our research team designed and practiced a workshop program for 112 Japanese high school students from July to November 2020. This workshop program aims for high school students to acquire abilities, attitudes, and key competencies emphasized in ESD through co-creating short videos promoting SDGs activity. Focusing on the four teams that were particularly effective from the quantitative data of the workshop, we will analyze the work process of those teams and summarize the design recommendations for the video co-creation workshop. This research explores the possibility of online video co-creation as an ESD method and contributes to sustainable ESD research even in the era of COVID-19.

  • Re-Design Classroom into MOOC-like Content with Remote Face-to-Face Sessions during the COVID-19 Pandemic: A Case Study in Graduate School

    Arima S., Yasui M., Okawa K.

    L@S 2021 - Proceedings of the 8th ACM Conference on Learning @ Scale (L@S 2021 - Proceedings of the 8th ACM Conference on Learning @ Scale)     299 - 302 2021年06月

     概要を見る

    This paper introduces a case study that redesigns graduate school classrooms into massive open online course (MOOC)-like content with remote face-to-face sessions. Due to the influence of COVID-19, the higher-education environment is rapidly shifting to an online environment in many institutions. Therefore, instructors need to transform lessons they have been doing in physical classrooms to an online format. However, just conducting the same talks online is not enough to provide students with satisfactory learning. Instructors need to redesign class content and structure to optimize them for the online environment. In this case study, the research team and an instructor redesigned an existing graduate school class into MOOC-like content. We will discuss the specific methods and benefits of this initiative.

  • Design and Practice of ESD in High School in Japan through Online Video Co-creation Workshop

    Arima S., Assilmia F., Maekawa M.S., Okawa K.

    International Conference on Computer Supported Education, CSEDU - Proceedings (International Conference on Computer Supported Education, CSEDU - Proceedings)  1   640 - 647 2021年

     概要を見る

    This paper discusses the design and practice of ESD (Education for Sustainable Development) through an online video co-creation workshop for Japanese high school students. Our research group has designed a workshop program that co-creates short videos to promote the UN SDGs (Sustainable Development Goals). The workshop took place from July to December 2020 and involved 112 Japanese high school students. The workshop consists of four phases: Research, Planning, Making, and Reviewing. Through questionnaires and qualitative observational surveys, we analyzed whether participating students could learn the seven abilities and attitudes emphasized in ESD in each phase. As many learning environments shift to online due to COVID-19, this paper explores ESD workshops that can be realized even in online environments, contributing to ESD research.

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  • 絵巻物型インタラクティブデバイス:EMAKIにおける動画と静止画の同期手法の検討

    有馬, 俊, 大川, 恵子

    エンタテインメントコンピューティングシンポジウム2024論文集 2024   72 - 75 2024年08月

     概要を見る

    本研究では伝統的な日本の絵巻物とデジタル技術を融合させた絵巻物型インタラクティブデバイス「EMAKI」における動画と静止画の同期手法の検討を行った.これまでの研究では,絵巻物のインタラクションと動画と静止画の組み合わせによる表現は試みられてきたが,同期の精度には課題が残った.そこで本研究では巻き筒の回転をモーターで制御し同期の精度を向上させる新しい実装を試み検証実験を行った.実験の結果,本実装は従来の手動制御に比べて大幅に同期精度が高くなった.本研究は,伝統的な絵巻物のデジタル化と新たなインタラクションデザインの可能性を示すものであり,関連研究領域に新しい知見を提供する.

  • 小学生向けSTEAM教育のためのタンジブル環境とバーチャル環境のハイブリッドな創作・プログラミング学習環境のデザイン

    有馬, 俊, 大川, 恵子, Arima, Shun, Okawa, Keiko

    情報教育シンポジウム論文集 2024   17 - 24 2024年08月

     概要を見る

    近年推進されているSTEAM教育では,探究と創造のサイクルの重要性が指摘されている.STEAM教育の一環であるプログラミング教育において,授業時間だけでなく授業時間外での児童の活動も視野に入れた創作・プログラミング学習環境をデザインすることにより,探究と創造のサイクルをより促進することが期待できる.そこで,本研究ではタンジブル環境で作業を行う「授業パート」とバーチャル環境で作業を行う「授業外パート」の大きく二つの要素で構成された新しい創作・プログラミング学習環境のデザインを提案する.本研究はまだ実施途中なため十分な実証実験やデータ収集は完了していないが,デザインの概要およびプロトタイプについての説明をし,2024年の3月に小学校六年生の児童を対象に実施した授業パートの予備実験の結果についてまとめ,考察していき,本研究の意義や今後の展開について議論していく.

  • 動画と静止画のハイブリッド表現が可能なインタラクティブ絵巻物型メディアのデザイン

    有馬, 俊, 大川, 恵子

    マルチメディア,分散,協調とモバイルシンポジウム2024論文集 2024   1388 - 1396 2024年06月

     概要を見る

    本研究では,日本古来からの絵画形式である絵巻物にデジタルテクノロジーを組み合わせた絵巻物型メディア「デジタル絵巻物」のデザインを行い,動画と静止画のハイブリッド表現,身体性インタラクションといった要素を含んだ新たな表現メディアの実現を目指した.さらに,コンテンツ制作ワークショップと様々なクリエイティブ系の専門家へのインタビューを通して,鑑賞と制作の両面から本デザインのメディアとしての価値を探究していく.

 

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