Arima, Shun

写真a

Affiliation

Research Centers and Institutes, Keio University Global Research Institute ( Mita )

Position

Project Assistant Professor (Non-tenured)/Project Research Associate (Non-tenured)/Project Instructor (Non-tenured)

Academic Degrees 【 Display / hide

  • Ph.D. in Media Design, Keio University, Coursework, 2021.09

 

Papers 【 Display / hide

  • Designing Diegetic Prototypes in Interfuit: A Design Fiction Film on Near-Future Virtual Funerals in Japan

    S Arima, D Uriu

    Proceedings of the Extended Abstracts of the CHI Conference on Human Factors …    909 - 2 2025

  • Designing Virtual Funerals as a Design Fiction: A Film-Based Exploration of Near-Future Memorial Rituals

    D Uriu, S Arima

    Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems …    269 - 19 2025

  • Examining Technologies to Reduce Response Time in Hands-on Exercise Environment Over Widely Distributed Computer Network Utilizing RENs

    Y Kurazumi, Y Uchida, S Arima, N Kudo, K Okawa

    Proceedings of the Asian Internet Engineering Conference 2024, 36-45    36 - 45 2024.08

     View Summary

    As the number of Internet users continues to increase, there is an urgent need to train Internet engineers to support this infrastructure. Our research team is designing and managing an educational program to foster Internet engineers for undergraduate students in the Asia-Pacific (APAC) region. As part of the program, we are conducting on-site hands-on exercises to create a computer network with remote locations using Research and Education Networks (RENs). Since these onsite hands-on exercises will be conducted in various places in the APAC region, delays caused by physical distance are unavoidable. Therefore, our team has designed a low response time hands-on exercise environment to ensure comfortable student activities. Furthermore, to verify the effectiveness of this design, we conducted a simulation verification using a virtual environment. We confirmed that the design provides a low response time, even considering the unavoidable latency over distances in the APAC region.

  • コミュニケーションの創出を目的とした大学校舎内の廊下におけるインタラクティブなゲームコンテンツのデザイン

    苫米地絵菜, 有馬俊, 山内正人

    マルチメディア, 分散, 協調とモバイルシンポジウム 2024 論文集 2024, 1641-1647  2024

  • 絵巻物型インタラクティブデバイス: EMAKI における動画と静止画の同期手法の検討

    有馬俊, 大川恵子

    エンタテインメントコンピューティングシンポジウム 2024 論文集 2024, 72-75 2024   72 - 75 2024

     View Summary

    本研究では伝統的な日本の絵巻物とデジタル技術を融合させた絵巻物型インタラクティブデバイス「EMAKI」における動画と静止画の同期手法の検討を行った.これまでの研究では,絵巻物のインタラクションと動画と静止画の組み合わせによる表現は試みられてきたが,同期の精度には課題が残った.そこで本研究では巻き筒の回転をモーターで制御し同期の精度を向上させる新しい実装を試み検証実験を行った.実験の結果,本実装は従来の手動制御に比べて大幅に同期精度が高くなった.本研究は,伝統的な絵巻物のデジタル化と新たなインタラクションデザインの可能性を示すものであり,関連研究領域に新しい知見を提供する.

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Papers, etc., Registered in KOARA 【 Display / hide

 

Courses Taught 【 Display / hide

  • METHODOLOGIES FOR SERVICE DESIGN

    2025

  • METHODOLOGIES FOR SERVICE DESIGN

    2024

  • METHODOLOGIES FOR SERVICE DESIGN

    2023

  • METHODOLOGIES FOR SERVICE DESIGN

    2022