Minamizawa, Kouta

写真a

Affiliation

Graduate School of Media Design Embodied Media Project (Hiyoshi)

Position

Professor

Related Websites

Profile 【 Display / hide

  • Graduated from the Department of Mathematical Engineering and Information Physics at The University of Tokyo in 2005,
    received his PhD in Information Science and Technology from the University of Tokyo in 2010.
    He directs the KMD Embodied Media Project, where conduct researches on technology, design and social deployment of haptics and embodied interaction
    to transfer, enhance and create the human bodily experiences, and organizes research projects on Haptic Design, Superhuman Sports, and Sports Co-creation.
    He also serve as JST ACCEL Associate Program Manager, IEEE Technical Committee on Haptics Vice Chair in Conference,
    Executive Director of the Superhuman Sports Society, and Technical Advisor at Telexistence Inc.

Career 【 Display / hide

  • 2007.04
    -
    2010.03

    日本学術振興会, 特別研究員(DC1)

  • 2010.04
    -
    2011.03

    慶應義塾大学, 大学院 メディアデザイン研究科, 特別研究助教

  • 2011.04
    -
    2013.08

    慶應義塾大学, 大学院 メディアデザイン研究科, 特任講師

  • 2012.07
    -
    Present

    一般社団法人リアリティメディア研究機構, 理事

  • 2013.09
    -
    2019.03

    慶應義塾大学, 大学院 メディアデザイン研究科, 准教授

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Academic Background 【 Display / hide

  • 2001.04
    -
    2005.03

    The University of Tokyo, School of Engineering, Department of Mathematical Engineering and Information Physics

    Japan, University, Graduated

  • 2005.04
    -
    2010.03

    The University of Tokyo, Graduate School of Information Science and Technology, Department of Information Physics and Computing

    Japan, Graduate School, Completed, Doctoral course

Academic Degrees 【 Display / hide

  • 学士(工学), The University of Tokyo, Coursework, 2005.03

  • 修士(情報理工学), The University of Tokyo, 2007.03

  • 博士(情報理工学), The University of Tokyo, 2010.03

 

Research Areas 【 Display / hide

  • Human interface and interaction

  • Perceptual information processing

  • Kansei informatics

Research Keywords 【 Display / hide

  • Haptics

  • Embodied Informatics

  • Interaction Design

  • Virtual Reality

  • Information Physics

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Research Themes 【 Display / hide

  • Embodeid Media, 

    2015.04
    -
    Present

  • Haptic Design, 

    2016.10
    -
    Present

  • Superhuman Sports / Sports Co-creation, 

    2015.06
    -
    Present

  • Human Augmentation / Radical Bodies, 

    2015.04
    -
    Present

  • Telexistence, 

    2007.04
    -
    Present

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Books 【 Display / hide

  • 触楽入門:はじめて世界に触れるときのように

    仲谷 正史, 筧 康明, 三原 聡一郎, 南澤 孝太 , 朝日出版社 , 2016.01,  Page: 256

     View Summary

    つねにネットに接続し、皮膚感覚を失ってゆく私たち。さわってないのにわかったつもり?「触覚の錯覚」は50種類超!さわり心地が思考をつくる?握手をするとき、握っている?握られている?私が感じる「この感覚」のふしぎに、目をひらく―触感テクノロジーの最前線!

Papers 【 Display / hide

  • Haptic Empathy: Conveying Emotional Meaning through Vibrotactile Feedback

    Y Ju, D Zheng, D Hynds, G Chernyshov, K Kunze, K Minamizawa

    Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing … (Conference on Human Factors in Computing Systems - Proceedings)   2021.05

    ISSN  9781450380959

     View Summary

    Touch plays an essential role in communicating emotions and intensifying interpersonal communication[4]. A lot of research focuses on how to create or improve haptic interfaces looking into challenges and possibilities that the haptic technology can offer[30]. The objective of this research is to investigate whether people can share subjective feelings through simple vibrotactile feedback. In an initial experiment, we used the TECHTILE toolkit[19] to record 28 vibration sample sets for 4 different emotions (joy, anger, sadness, relaxation). We then replayed the vibrations to test how well they could be recognized. The results support the hypothesis that people can use vibration feedback as a medium for expressing specific subjective feelings. It also indicates some universalities in affective vibrotactile stimuli that even strangers with little to no knowledge about the senders could recognize the emotional meanings.

  • Boiling Mind: Amplifying the Audience-Performer Connection through Sonification and Visualization of Heart and Electrodermal Activities

    M Sugawa, T Furukawa, G Chernyshov, D Hynds, J Han, M Padovani, ...

    Proceedings of the Fifteenth International Conference on Tangible, Embedded … (TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction)   2021.02

    ISSN  9781450382137

     View Summary

    In stage performances, an invisible wall in front of the stage often weakens the connections between the audience and performers. To amplify this performative connection, we present the concept "Boiling Mind". Our design concept is based on streaming sensor data related to heart and electrodermal activities from audience members and integrating this data into staging elements, such as visual projections, music, and lighting. Thus, the internal states of the audience directly influence the staging. Artists can have a more direct perception of the inner reactions of audience members and can create physical expressions in response to them. In this paper, we present the wearable sensing system as well as design considerations of mapping heart and electrodermal activity to changes in the staging elements. We evaluated our design and setup over three live performances.

  • Information processing device, information processing method, and program

    T Nashida, M Mikami, K Minamizawa, M Inami, T Kurogi, M Takeda, ...

    US Patent App. 17/040,508  2021

  • Boiling Mind-A Dataset of Physiological Signals during an Exploratory Dance Performance

    Z Fu, J Han, G Chernyshov, M Sugawa, D Zheng, D Hynds, T Furukawa, ...

     2021

  • Remote control system

    YS MHD, T Sasaki, R MATSUMURA, K MINAMIZAWA, M Inami

    US Patent App. 17/137,116  2021

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Papers, etc., Registered in KOARA 【 Display / hide

Research Projects of Competitive Funds, etc. 【 Display / hide

  • Elucidation and Modeling of Body Image Expansion Based on Body Conjugate Systems

    2015.04
    -
    2019.03

    The University of Tokyo, INAMI Masahiko, 南澤 孝太, 杉本 麻樹, 北崎 充晃, Grant-in-Aid for Scientific Research (A)

     View Summary

    In this study, with the aim of constructing a "body conjugate system" that projects our body image to control targets in various shapes, we studied on design guidelines and design limits of the body conjugate system by using VR avatars and wearable robots. We examined our cognition on the body conjugate system in the case of constructing it with not only the whole body but also with the local elements of the body. As a result of this study, we acquired the concept of "body schema editing" according to physical tasks.

  • Design Principles for Embodied Interaction based on Measurement and Reproduction of Haptic Sense

    2014.04
    -
    2018.03

    MEXT,JSPS, Grant-in-Aid for Scientific Research, 南澤 孝太, Grant-in-Aid for Young Scientists (A), Principal Investigator

Intellectual Property Rights, etc. 【 Display / hide

  • 制御装置、ロボット制御方法及びロボット制御システム

    Application No.: 特願2019-017756  2019.02 

    Announcement No.: 特開2019-063995  2019.04 

    Patent, National application

  • TACTILE INFORMATION CONVERSION DEVICE, TACTILE INFORMATION CONVERSION METHOD, TACTILE INFORMATION CONVERSION PROGRAM, AND ELEMENT ARRANGEMENT STRUCTURE

    Application No.: 16/153,008  2018.10 

    Announcement No.: 20190043322  2019.02 

    Patent, Foreign application

  • TACTILE INFORMATION CONVERSION DEVICE, TACTILE INFORMATION CONVERSION METHOD, AND TACTILE INFORMATION CONVERSION PROGRAM

    Application No.: 16/152,982  2018.10 

    Announcement No.: 20190064927  2019.02 

    Patent, Foreign application

  • 制御装置、ロボット制御方法及びロボット制御システム

    Application No.: 特願2018-562142  2018.05 

    Announcement No.: WO2018/212226  2019.02 

    Registration No.: 特許6476358 

    Patent, National application

  • Information processing apparatus, storage medium having stored therein information processing program, information processing system, and information processing method

    Application No.:   2017.10 

    Announcement No.: 20180050271  2018.02 

    Registration No.: US Patent Number 9968846  2018.03

    Patent, Foreign application

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Awards 【 Display / hide

  • GOOD DESIGN AWARD

    Superhuman Suport Society, 2017.10, 公益財団法人日本デザイン振興会, 「人機一体」の新スポーツ創造プロジェクト [超人スポーツプロジェクト]

    Type of Award: Awards of Publisher, Newspaper Company and Foundation.  Country: Japan

     View Description

    ポップカルチャーや人間拡張工学により、身体・年齢・障碍などのさまざまな壁を超えた「超人 (Superhuman) 」同士が競い合う、「人機一体」の新たなスポーツを創造するプロジェクト。技術開発やスポーツのルールデザインのみならず、プレイヤーやコミュニティを育成し、スポーツ分野そのものを新しい時代に即した形へと拡張することが目標である。 本プロジェクトは、「超人スポーツハッカソン」等を通じて、趣旨に共感した一般の人が作り上げた様々な超人スポーツ競技の集合から成り、超人スポーツ協会は上記競技開発や、体験会を通じた普及、競技会の実施など様々なイベントの支援、デザインを行う。

  • 日本バーチャルリアリティ学会 第18回論文賞

    徳久悟,吉野弘一,小幡光一,遠藤志津子,岩崎花梨,武田港,柴崎美奈,神山洋一,南澤孝太, 2016.09, 日本バーチャルリアリティ学会, 東京国立博物館・特集展示「伊能忠敬の日本図」とミュージアムシアターを活用したサービスデザインプラクティス

    Type of Award: Celebration by Official journal of a scientific society or Academic Journal.  Country: 日本

  • VR Creative award 2016

    Enhance Games + Rhizomatiks Architecture + Keio Media Design, 2016.06, 一般社団法人VRコンソーシアム, Rez Infinite - Synesthesia Suit

    Type of Award: Awards of Publisher, Newspaper Company and Foundation.  Country: Japan

  • 日本バーチャルリアリティ学会 第17回論文賞

    仲谷正史,筧康明,南澤孝太,三原聡一郎,舘 暲, 2015.09, 日本バーチャルリアリティ学会, 触感表現の一般普及に向けた方法論とテクタイルワークショップを通したその実践

    Type of Award: Celebration by Official journal of a scientific society or Academic Journal.  Country: 日本

  • 計測自動制御学会(SICE)システム・インテグレーション(SI)部門技術業績賞

    筧康明,仲谷正史,南澤孝太, 2014.12, 触感表現技術の普及展開活動「TECHTILE(テクタイル)」

    Type of Award: Awards of National Conference, Council and Symposium.  Country: Japan

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Courses Taught 【 Display / hide

  • REAL PROJECT

    2021

  • MEDIA DESIGN RESEARCH 3

    2021

  • MEDIA DESIGN RESEARCH 2

    2021

  • MEDIA DESIGN RESEARCH 1

    2021

  • INTRODUCTORY PROJECT

    2021

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Memberships in Academic Societies 【 Display / hide

  • 日本機械学会, 

    2010
    -
    Present
  • IEEE, 

    2010
    -
    Present
  • ACM SIGGRAPH, 

    2010
    -
    Present
  • 情報処理学会, 

    2010
    -
    Present
  • 日本バーチャルリアリティ学会, 

    2006
    -
    Present

Committee Experiences 【 Display / hide

  • 2019

    IEEE World Haptics 2019 Associate editor, IEEE

  • 2018.01
    -
    2020.12

    IEEE Technical Committee on Haptics, Vice chair in conference

  • 2018.01
    -
    2020.12

    IEEE World Haptics 2019 Steering committee, IEEE

  • 2018
    -
    2019

    IEEE World Haptics 2019 Local-arrangement chair, IEEE

  • 2018

    ACM SIGGRAPH Asia 2018 Emerging technologies committee, ACM

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