Fujishiro, Issei

写真a

Affiliation

Faculty of Science and Technology, Department of Information and Computer Science 26-208C (Yagami)

Position

Professor

Related Websites

External Links

Profile 【 Display / hide

  • Issei Fujishiro was born in Tokyo in 1960. He received his ME from University of Tsukuba in 1985 and his Doctor of Science from the University of Tokyo in 1988. Before joining Keio University in 2009, he held a faculty position at the University of Tokyo, University of Tsukuba, Ochanomizu University, and Tohoku University. In 2015, he was elected as an honorary alumnus of Keio University. Prof. Fujishiro has more than 38 years’ carrier in the field of visual computing, with a particular focus on modeling paradigms and shape representations, applied visualization design and lifecycle management, and smart multi-modal ambient media. He authored 362 original papers and 95 survey papers and holds 3 patents. He also edited and/or authored 41 books, including standard Japanese textbooks on computer graphics, entitled Computer Graphics (new edition, CG-ARTS, 2015) and Visual Information Processing (new edition, CG-ARTS, 2017). He received 64 awards, including the Most Cited Paper Award for the Journal Graphical Models 2004-2006 from Elsevier Science, the 16th CG Japan Award from the Society for Art and Science (SAS), and the 6th Hagura Prize from the State of the Art Technologies Expression Association. He has served as an associate editor for several international journals, including IEEE TVCG (1999-2003, 2018-2022) and Elsevier journals such as Computers and Graphics (2003-2013), Visual Informatics (2016-), Computers & Education: X Reality (2022-), and Springer The Visual Computer (2023-). He guest-edited 13 special issues of international/domestic journals, including IEEE Computer Graphics and Applications (Vol. 35, No. 6, 2015; Vol. 28, No. 5, 2008). He has served on the steering committee for IEEE SciVis and IEEE PacificVis. He chaired 38 international conferences, including IEEE PacificVis 2008/2014/2024 (Kyoto/Yokohama/Tokyo), Cyberworlds 2013/2019 (Yokohama/Kyoto), ACM VRACAI 2014/2015 (Shenzhen/Kobe), TopoInVis 2017 (Tokyo), CG International 2017 (Yokohama), PacificVAST 2018 (Kobe), and IEEE VIS 2018/2019 (SciVis) (Berlin/Vancouver). He has acted as 204 committees for international conferences. He was the President of the Visualization Society of Japan (2021-2022), the President of Institute of Image Electronics Engineers of Japan (IIEEJ, 2016-2017), and a Vice President for SAS (2005-2007). Prof. Fujishiro is presently appointed as a member of Science Council of Japan, a Board Director for International Information Science Foundation, and a Trustee for SAS and CG-ARTS, and takes on the position of Chief Examiner of Information Processing Society of Japan (IPSJ) SIG on Computer Graphics and Visual Informatics. He is a fellow of the Japan Federation of Engineering Societies and IPSJ, an honorary member and a fellow of IIEEJ, a senior member of IEEE (Computer Society/VGTC) and ACM (SIGGRAPH), and a member of Eurographics, CGS, IEICE, VRSJ, ITE, and JACM. He is an inductee into IEEE Visualization Academy.

Message from the Faculty Member 【 Display / hide

  • For every subject in charge, I intend to make special emphasis on comprehensible introduction to paradigms and potentials inherent to computer science.

Profile Summary 【 Display / hide

  • Interval volume visualization

    A Visualization support system VIDELICET

    Topologically-enhanced volume rendering

    Volume modeling of color pencil drawings

    Visual computing, especially: 1) shape representation and modeling paradigms; 2) applied visualization design and lifecycle management; and 3) Smart ambient media through multi-sensory information display based on perceptive/cognitive psychology.

Other Affiliation 【 Display / hide

  • Hangzhou Dianzi University, School of Computer Science and Technology, adjunct professor

Career 【 Display / hide

  • 1985.04
    -
    1988.03

    The University of Tokyo, Faculty of Science, Research Associate

  • 1988.04
    -
    1989.02

    University of Tsukuba, Institute of Information Sciences and Electronics, research associate

  • 1989.02
    -
    1991.03

    University of Tsukuba, Institute of Information Sciences and Electronics, Assistant Professor

  • 1991.04
    -
    1998.07

    Ochanomizu University, Faculty of Science, Associate Professor

  • 1994.02
    -
    1995.01

    State University of New York at Stony Brook, Department of Computer Science, Visiting Professor

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Academic Background 【 Display / hide

  • 1979.04
    -
    1983.03

    University of Tsukuba, Third Cluster of College, College of Information

    University, Graduated

  • 1983.04
    -
    1985.03

    University of Tsukuba, Graduate School, Division of Engineering, Infomation Sciences and Electronics

    Graduate School, Completed, Master's course

Academic Degrees 【 Display / hide

  • Doctor of Science, The University of Tokyo, Dissertation, 1988.10

  • Master of Engineering, University of Tsukuba, Coursework, 1985.03

  • Bachelor in Engineering, University of Tsukuba, Coursework, 1983.03

    An Adaptive CAI System Based on Rule Acquision Descriptions

 

Research Areas 【 Display / hide

  • Informatics / High performance computing

  • Informatics / Database (Media Informatics/Data Base)

  • Informatics / Human interface and interaction

Research Keywords 【 Display / hide

  • computer visualization

  • computer graphics

  • virtual reality

  • smart ambient media

  • perceptive/cognitive psychology

Research Themes 【 Display / hide

  • Computational forensics data visualization environments, 

    2013
    -
    Present

  • Visual analytics for sparse modeling, 

    2013
    -
    Present

  • Naked-eye stereoscopic displays, 

    2012
    -
    Present

  • Smart ambient visualization, 

    2012
    -
    Present

  • Particle-based fluid simulation, 

    2009
    -
    Present

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Books 【 Display / hide

  • Topological Methods in Data Analysis and Visualization V: Theory, Algorithms, and Applications

    Hamish Carr, Issei Fujishiro, Filip Sadlo, Shigeo Takahashi (eds.), Springer International Publishing, 2020.12,  Page: 270

     View Summary

    This collection of peer-reviewed workshop papers provides comprehensive coverage of cutting-edge research into topological approaches to data analysis and visualization. It encompasses the full range of new algorithms and insights, including fast homology computation, comparative analysis of simplification techniques, and key applications in materials and medical science. The book also addresses core research challenges such as the representation of large and complex datasets, and integrating numerical methods with robust combinatorial algorithms.

    In keeping with the focus of the TopoInVis 2017 Workshop, the contributions reflect the latest advances in finding experimental solutions to open problems in the sector. They provide an essential snapshot of state-of-the-art research, helping researchers to keep abreast of the latest developments and providing a basis for future work. Gathering papers by some of the world’s leading experts on topological techniques, the book represents a valuable contribution to a field of growing importance, with applications in disciplines ranging from engineering to medicine.

    PDF1

  • Computer Graphics, Revised Edition

    FUJISHIRO Issei and the other 20 co-authors, Computer Graphic Arts Society, Tokyo, Japan, 2015.03

    Scope: Editor in Chief, Visualization (chapter 7-3)

     View Summary

    A revised edition of a standard Japanese textbook on computer graphics technology.

  • ビジュアル情報処理―CG・画像処理入門― [改訂新版]

    FUJISHIRO Issei, OKUTOMI Masatoshi, 東京・画像情報教育振興協会, 2017.03

    Scope: CG系編集委員長,3-8(ボリュームレンダリング),9-1(CGと画像処理の融合)

     View Summary

    CGおよび画像処理の本格的入門書.旧版を13年ぶりに全面改訂.CG/画像処理エンジニア検定ベーシックに準拠.

  • 電子情報通信学会100年史

    藤代 一成, 電子情報通信学会, 2017.09

    Scope: コンピュータグラフィックス

     View Summary

    第2 部「電子情報通信技術100 年の発展」,D 情報・システム,5 章映像メディアの2 節として,コンピュータグラフィックス技術の誕生から現在に至るまでの研究開発の流れを俯瞰した.

  • コンピュータビジュアリゼーションーインターネット時代の数学 4

    中嶋 正之,藤代 一成, 共立出版, 2000.11,  Page: 207

    Scope: 共編著

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Papers 【 Display / hide

  • Visual simulation of opal using bond percolation through the weighted Voronoi diagram and the Ewald construction

    Soma Yokota, Issei Fujishiro

    The Visual Computer Journal (Springer-Verlag)  40 ( 8 ) 5005 - 5016 2024.07

    Research paper (scientific journal), Joint Work, Last author, Corresponding author, Accepted

     View Summary

    Opal, a renowned gemstone, exhibits an optical phenomenon known as “play of color,” which is classified as a kind of structural color. This unique property makes opal a highly valuable material from the natural science, industry, and humanity perspectives. Opal has a complex internal structure called colloidal polycrystalline, and thus, representations of opal remain unestablished in computer graphics. In this study, to approximate the complex internal structure of opal, we imitate its formation process using the three-dimensional additively weighted Voronoi tessellation and percolation model. Further, we apply path tracing to compute the diffraction patterns of visible light inside opal by utilizing the Ewald construction employed in X-ray diffraction theory. Finally, we achieve a visually plausible output through spectral rendering.

  • VigNet: Semiautomatic generation of vignette illustrations from video

    Mayu Namai, Issei Fujishiro

    IIEEJ Transactions on Image Electronics and Visual Computing (IIEEJ)  12 ( 1 ) 15 - 22 2024.06

    Research paper (scientific journal), Joint Work, Last author, Corresponding author, Accepted

     View Summary

    A variety of summarization techniques has recently been proposed to manage the growing volume of media data, but most are oriented toward homogeneous media conversion, resulting in a limited compression ratio. In this study, we focus on the creation of a vignette illustration that represents the story in an animation or game briefly and that allows the viewer to understand its world perspective at a glance. If video can be converted into vignette illustration, it is expected to provide a more highly compressed summary of the media information. This paper proposes VigNet, a system that semiautomatically converts an input video into vignette illustrations so they reflect users’ preferences.

  • Efficient particle-based fluid surface reconstruction using mesh shaders and bidirectional two-level grids

    Yuki Nishidate, Issei Fujishiro

    ACM Proceedings of Computer Graphics and Interactive Techniques (ACM)  7 ( 1 ) 1 - 14 2024.05

    Research paper (scientific journal), Last author, Corresponding author, Accepted

     View Summary

    In this paper, we introduce a novel method for particle-based fluid surface reconstruction that incorporates mesh shaders for the first time. This approach eliminates the need to store triangle meshes in a GPU's global memory, resulting in a significant reduction in the amount of memory needed. Furthermore, our method employs a bidirectional two-level uniform grid, which not only accelerates the computationally expensive stage of surface cell detection but also effectively addresses the issue of vertex overflow among the mesh shaders. Experimental results prove that our method outperforms the state-of-the-art method, achieving both acceleration and memory reductions simultaneously, without sacrificing quality. The method is highly practical, with no major limitations other than requiring a GPU that supports the mesh shaders.

  • DiffMat: Latent Diffusion Models for Image-Guided Material Generation

    Liang Yuan, Dingkun Yan, Suguru Saito,Issei Fujishiro

    Visual Informatics (Elsevier)  8 ( 1 ) 6 - 14 2024.03

    Research paper (scientific journal), Joint Work, Last author, Corresponding author, Accepted

     View Summary

    Creating realistic materials is essential in the construction of immersive virtual environments. While existing techniques for material capture and conditional generation rely on flash-lit photos, they often produce artifacts when the illumination mismatches the training data. In this study, we introduce DiffMat, a novel diffusion model that integrates the CLIP image encoder and a multi-layer, cross-attention denoising backbone to generate latent materials from images under various illuminations. Using a pre-trained StyleGAN-based material generator, our method converts these latent materials into high-resolution SVBRDF textures, a process that enables a seamless fit into the standard physically based rendering pipeline, reducing the requirements for vast computational resources and expansive datasets. DiffMat surpasses existing generative methods in terms of material quality and variety, and shows adaptability to a broader spectrum of lighting conditions in reference images.

  • HYDRO: Optimizing interactive hybrid images for digital signage content

    Masanori Nakayama, Karin Uchino, Ken Nagao, Issei Fujishiro

    Virtual Reality & Intelligent Hardware (Elsevier Science)  5 ( 6 ) 565 - 577 2023.12

    Research paper (scientific journal), Joint Work, Last author, Corresponding author, Accepted

     View Summary

    In modern society, the digital signage installed in many large-scale facilities supports daily life. However, owing to their limited screen size, it is difficult to simultaneously provide different types of information to many viewers at varying distances from the screen. Therefore, in this study, we extend the existing research on the use of hybrid images for tiled displays. To facilitate smoother information selection, a new interactive display method is proposed that incorporates touch-activated widgets as high-frequency parts of hybrid images. These widgets are novel because they are more visible to viewers near the display. We developed an authoring tool called the hybrid image display resolution optimizer (HYDRO), which features two types of control functions to optimize the visibility of touch-activated widgets in terms of placement and resolution. The effectiveness of the proposed method is demonstrated empirically through a quantitative user study and an eyetracking-based qualitative evaluation.

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Papers, etc., Registered in KOARA 【 Display / hide

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Reviews, Commentaries, etc. 【 Display / hide

  • Visualizing, exploring and analyzing big data: A 6-year story

    Nikos Bikakis, George Papastefanatos, Panos K. Chrysanthis, Olga Papemmanuil, David Auber, Steffen Frey, Issei Fujishiro, Hanna Hauptmann, Shixia Liu, Kwan-Liu Ma, Tobias Schreck, Michael Sedlmair, Mohamed A. Sharaf

    ACM SIGMOD Record (ACM)  53 ( 2 ) 54 - 57 2024.06

    Article, review, commentary, editorial, etc. (scientific journal), Joint Work

     View Summary

    This article presents the main outcomes of the International Workshop on Big Data Visual Exploration and Analytics (BigVis). BigVis has been held annually from 2018 to 2023 in conjunction with the International Conference on Extending Database Technology (EDBT). The series of BigVis workshops has offered a forum for scientists and engineers from different research areas to discuss, exchange and disseminate their work, as well as to highlight challenges that bridge together these communities.

  • 科学的知見の創出に資する可視化—ビッグデータのビジュアル分析を基盤とする分野横断型デジタル視考—

    日本学術会議総合工学委員会科学的知見の創出に資する可視化分科会

    見解 (日本学術会議)   2023.09

    Internal/External technical report, pre-print, etc., Joint Work

     View Summary

    25期に発出された日本学術会議総合工学委員会科学的知見の創出に資する可視化分科会の見解.可視化の新パラダイム策定小委員会委員長として見解全体の執筆および取り纏めに貢献した.

  • 計算科学を基盤とした産業競争力強化を推進する人材育成とエコシステムのあり方

    日本学術会議総合工学委員会・機械工学委員会合同計算科学シミュレーションと工学設計分科会

    日本学術会議見解 (日本学術会議)   2023.09

    Internal/External technical report, pre-print, etc., Joint Work

     View Summary

    25期に発出された日本学術会議総合工学委員会・機械工学委員会合同計算科学シミュレーションと工学設計分科会の見解.

  • 未来の学術振興構想(2023 年度版)

    日本学術会議科学者委員会学術研究振興分科会及び同分科会未来の学術振興構想評価小委員会

    提言 (日本学術会議)   2023.09

    Internal/External technical report, pre-print, etc., Joint Work

     View Summary

    未来の学術振興構想(2023年版)のなかで策定された19個のグランドビジョンのうち,⑩「データ基盤と利活用による学術界の再構築」の20個の学術の中長期研究戦略の一つとして,No. 81「ビッグデータから科学的知見を獲得する分野横断的視考基盤の開発」が採択されている.

  • Well-being な未来社会を実現するための生存情報学

    日本学術会議情報学委員会環境知能分科会

    記録 (日本学術会議)   2023.08

    Internal/External technical report, pre-print, etc., Joint Work

     View Summary

    日本学術会議情報学委員会環境知能分科会が25期に記録として発出した「生存情報学」の報告.

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Presentations 【 Display / hide

  • Computer Graphics Education in Japan: Current Status and Future Challenges

    Takayuki Itoh, Issei Fujishiro, Kazunori Miyata, Barbara Mones, Akihiko Shirai, Masafumi Takahashi

    ACM SIGGRAPH Asia 2024 Educator’s Forum (Tokyo) , 

    2024.12

    Symposium, workshop panel (nominated), ACM

     View Summary

    Join us as we bridge the gap between academia and industry, sharing insights, strategies, and best practices to enhance the educational experience. Whether you’re a seasoned educator, a passionate researcher, or an industry professional looking to make a difference, there’s something for everyone at the Educator’s Forum. At SIGGRAPH Asia, education isn’t just about classrooms and textbooks—it’s about sparking curiosity, fostering creativity, and empowering minds to push the boundaries of what’s possible. Our forum is a dynamic melting pot of ideas, where educators from academia and industry come together to share innovative research, methodologies, and developments that are shaping the future of learning.
    As we delve into this year’s theme of “Curious Minds,” we invite you to join the conversation and discover how education plays a pivotal role in connecting stories across diverse communities and disciplines. From immersive workshops to captivating talks and interactive sessions, the Educator’s Forum promises a wealth of insights and inspiration for educators and learners alike.

  • 民具文化財のバーチャル操作体験に向けた関節体の動作再現

    進士 さくら, 藤代 一成

    XRミートアッ プ東京 (東京文化財研究所(東京都・台東区)) , 

    2024.11

    Poster presentation, 東京文化財研究所

     View Summary

    川崎市立日本民家園に収蔵されている屋根鋏や唐箕への適用例を中心に,XRによる民具の操作の第一人称的体験の意義について説明する.

  • 文化財のXR操作体験に向けた関節体の動作再構成

    進士 さくら, 藤代 一成

    XRミートアッ プ奈良 (平城宮跡資料館(奈良県・奈良市)) , 

    2024.06

    Poster presentation, 奈良文化財研究所

     View Summary

    川崎市立日本民家園に収蔵されている屋根鋏への適用例を中心に,XRによる民具の操作の第一人称的体験の意義について説明する.

  • スマートアンビエントメディアの挑戦

    藤代 一成

    メディア学フロンティアシンポジウム (東京都八王子市東京工科大学八王子キャンパス) , 

    2024.03

    Oral presentation (invited, special), 東京工科大学

     View Summary

    ラボで展開しているスマートアンビエントメディアの概念を説明し,その代表的事例である,即興演奏支援,裸眼立体視,計算眼鏡の3件のプロジェクトの成果を説明した.

  • ANSWER: An anamorphosis-based stereoscopic viewer

    Issei Fujishiro

    Lecture at School of Computer Science (Hangzhou) , 

    2024.01

    Public lecture, seminar, tutorial, course, or other speech, School of Computer Science, Hangzhou Dianzi University

     View Summary

    Inspired by the trick artworks of a young Japanese artist Hideyuki Nagai, we developed a simple, naked-eye stereoscopic viewer for personal use. The system is equipped only with the orthogonal arrangement of two general-purpose display monitors together with a web camera and induces motion parallax by tracking the viewer’s eyes to update the state of anamorphosis, known as monocular illusion expression. The stereoscopic effect perceived by the user may be degraded due to binocular disparity, especially when the viewer is used with small display monitors. It has been empirically proven that the sense of presence can be improved by placing a so-called Cyclopean eye at a specific position on the line between the two eyes to obtain a pinpointed anamorphosis. The viewer, however, encounters a problem that displayed objects may be either partially beyond the rendering area or completely missing, depending on the object’s position relative to the user’s viewpoint, resulting in a reduced stereoscopic effect. We attempt to address this problem by employing a so-called frame-break method that has recently been used in filmmaking and advertisement. I also report on a trial porting of the viewer to a commercially available laptop PC with a foldable display.

    Lecture poster

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Research Projects of Competitive Funds, etc. 【 Display / hide

  • Consolidation of Visualization Platform toward Facilitating Sparse Modeling

    2013.07
    -
    2018.03

    MEXT, Grant-in-Aid for Scientific Research, FUJISHIRO Issei, Research grant, Principal investigator

     View Summary

    The goal of this planned research project is to build a visualization platform for understanding the behavior of given high-dimensional data in physical space by projecting it onto a designated information space. For this purpose, we transform relatively low-dimensional data obtained through sparse modeling to 2, 3, or 4-dimensional space where we can fully visualize the characteristics of the original high-dimensional data. The idea behind our project is to establish an interactive model called human-in-the-loop by incorporating visual feedback from the users in the analysis of high-dimensional data based on sparse modeling.

     View Remarks

    Planned research C01-4 for Scientific Research on Innovative Areas "Initiative for High-Dimensional Data-Driven Science through Deepening of Sparse Modeling"

  • Supports and Public Relations for Initiative for High-Dimensional Data-Driven Science through Deepening of Sparse Modeling

    2013.07
    -
    2018.03

    MEXT, Grant-in-Aid for Scientific Research, OKADA Masato, Research grant, Coinvestigator(s)

     View Summary

    A never-ending series of improvements to measurement techniques has led to the ongoing creation of large quantities of high-dimensional observation data every day. While detailed data-centric science is promoted in fields such as bioinformatics, situations have been encountered where high-dimensional data analysis methods used in the field of astronomy also work effectively at completely different scales of magnitude in the life sciences. In this way, the introduction of diverse viewpoints becomes a driving force for the creation of innovative developments in various different situations. In this planned research project, we are focusing on sparse modeling as a methodology for causing innovative developments through the incorporation of a wide variety of viewpoints. As shown in the lower part of the figure to the right, by collaborating organically with information science researchers and researchers performing experiments and measurements in a wide range of secondary science fields such as life science and geoscience, we will create a new academic field of high-dimensional data-drive science where latent regularities are unearthed from high-dimensional data.

     View Remarks

    Management team for Grant-in-Aid for Scientific Research on Innovative Areas "Initiative fo High-Dimensional Data-Driven Science through Deepening of Sparse Modeling"

  • ELITE: Development of an Expertise Acquisition Platform Based on Provenance Management and Deep Learning with Application to Visual Computing Problems

    2021.04
    -
    2026.03

    MEXT,JSPS, Grant-in-Aid for Scientific Research, Grant-in-Aid for Scientific Research (A) , Principal investigator

  • Enhancement of Integrated Visual Analytics Environment for Computational Forensics

    2017.04
    -
    2021.03

    JSPS, Grant-in-Aid for Scientific Research, FUJISHIRO Issei, Research grant, Principal investigator

     View Summary

    本研究はH26~28基盤研究(A)26240015の後続研究である.本研究課題では,先行研究で開発したLMMLで記述される案件を捜査や裁判にまで拡充し,その特徴を高次元ベクトル空間で規定することにより,法科学文書とその出自に一定の意味を付与する.これにより,判例照合(類似検索)や争点誘導(部分空間交差判定),量刑評価(クラスタリング)等の複雑なタスクが自動化され,裁判の効率化・高品質化だけでなく,量刑の妥当性向上という計算法科学特有の社会的役割を具現化する.

     View Remarks

    Grant-in-Aid for Scientific Research (A)

  • Development of an Integrated Environment for Forensic data visual analytics

    2014.04
    -
    2017.03

    JSPS, Grant-in-Aid for Scientific Research, FUJISHIRO Issei, Research grant, Principal investigator

     View Summary

    In this study, we developed an integrated environment for forensic data visual analytics. First of all, we defined the forensics ontology to standardize autopsy tasks. Then, we built on the ontology to design a legal medicine mark-up language, called LMML, and implemented designated authoring tool and browser. Users are allowed to generate an individual injured body model in 3D and performed internal and external blood flow simulation and visualization. The developed environment enabled visual analytics to clarify complex mutual relationships among evidences obtained through autopsy and on-the-spot investigation.

     View Remarks

    Grant-in-Aid for Scientific Research (A)

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Works 【 Display / hide

  • 虫二と心心

    藤代一成

    三田評論,1280(2023-8・9)号, 105頁, 

    2023.08
    -
    Present

    Other

     View Details

    社中交歓,特集「杭」

  • Duality

    NAKAYAMA Masanori, FUJISHIRO Issei

    Asian Digital Modeling Content 2017, The University of Tokyo, Komaba Campus, 

    2017.08

    Other, Joint

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    In the present work, we attempted at expressing human “two-facedness” by the “two-sidedness” of the 3D structures. In the field of geometry, there exists a two-facedness called “duality,” which represents the relationship between diagrams that switch between faces (cells) and vertices. Delaunay diagram and Voronoi diagram give a typical example. We have developed an algorithm to generate a Poisson-disk distribution in an arbitrary shape to make sculptures with those diagrams. The Delaunay diagram generated by Poisson-disk distribution point cloud makes up the uniform tetrahedral mesh (except for the surface). Since those cells are close to a regular tetrahedron, Voronoi vertices located on the circumcenters also have an almost uniform distribution. This piece recieved Grad Prize from ADMC2017.

  • 華の早慶戦!私学の雄がCG エンジニア検定エキスパートの舞台で激戦!~CG エンジニア教育最前線!両校40人の熱き戦い~

    CG-ARTS EDUCATION REPORT, 

    2017.05
    -
    Present

    Other, Joint

     View Details

    2016年11月29日(日).私学の雄,早稲田大学と慶應義塾大学が神宮球場でも,秩父宮ラグビー場でもなく2016年後期CG-ARTS検定の場で熱き戦いを繰り広げた.これまでも,毎年各校で受験していたが,奇しくも,今回は早慶理工学部3年生それぞれ40人の学生が「CGエンジニア検定エキスパート」を受験した.本レポートは,「CG-ARTS検定 華の早慶戦」と題し,担当教員の早稲田大学森島教授,慶應義塾大学藤代教授にその結果を見ながら,戦いの総括をしていただいた.

  • 5.3 主専攻指導教員から送る言葉

    藤代一成

    SUPER DOCTOR を目指した9 人の学生たち| リーディングプログラム5 年の軌跡 第3部(pp. 227-228),慶應義塾大学出版会, 

    2017.03
    -
    Present

    Other

  • 情報科学の名探偵! 魔法の数式 スパースモデリング

    岡田 真人

    NHK Eテレ サイエンスZERO No. 514, 

    2015.08

    Other, Joint

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    今話題の情報処理技術・スパースモデリング.スパースとは「すかすか」,「少ない」を意味し,少ない情報から全体像を的確にあぶり出すという,まるで名探偵のような数式だ.MRIの撮影時間を3分の1に短縮し,過去の津波到達範囲の判別につながる方法を開発.さらにはブラックホールの正体にも迫ろうとしている.複雑な事がらをスパース(すかすか)にすることで本質を浮かび上がらせるという魔法の数式に迫る(番組紹介).関連する科研費新学術領域計画研究の一つとして可視化班の研究テーマが紹介された.

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Awards 【 Display / hide

  • Honorary Alumnus

    FUJISHIRO Issei, 2015.01, Keio University

    Type of Award: Keio commendation etc.

  • IEEE Visualization Academy Inductee

    Issei Fujishiro, 2020.10, IEEE VGTC

    Type of Award: International academic award (Japan or overseas)

     View Description

    IEEE Visualization Academy is known as a prestigious academy, the “visualization technology hall of fame” or the “visualization fellows assembly, and will highlight the accomplishments of the research leaders of the field of visualization. Prof. Fujishiro is the first Japanese inductee.

  • ACM Senior member

    FUJISHIRO, Issei, 2020.10, ACM

    Type of Award: Award from international society, conference, symposium, etc.

  • IEEE Senior member

    FUJISHIRO, Issei, 2020.10, IEEE

    Type of Award: Award from international society, conference, symposium, etc.

  • IPSJ Fellow

    FUJISHIRO, Issei, 2021.06, Information Processing Society of Japan

    Type of Award: Award from Japanese society, conference, symposium, etc.

     View Description

    For the achievement of pioneering works and education/dissemination in the area of computer visualization

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Courses Taught 【 Display / hide

  • VISUAL COMPUTING 2

    2024

  • VISUAL COMPUTING 1 B

    2024

  • VISUAL COMPUTING 1 A

    2024

  • RECITATION IN INFORMATION AND COMPUTER SCIENCE

    2024

  • MATHEMATICAL VISUALIZATION B

    2024

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Courses Previously Taught 【 Display / hide

  • 情報工学実験第1

    Keio University

    2015.04
    -
    2016.03

    Spring Semester, Laboratory work/practical work/exercise, Outside own faculty (within Keio), 3h, 100people

    コンピュータグラフィックス,モデリング,POV-Ray

  • 情報工学実験第1

    Keio University

    2014.04
    -
    2015.03

    Spring Semester, Laboratory work/practical work/exercise, Outside own faculty (within Keio), 3h, 100people

    コンピュータグラフィックス,モデリング,POV-Ray

  • コンピュータ可視化特論

    Keio University

    2015.04
    -
    2016.03

    Spring Semester, Lecture, Within own faculty, 1h, 45people

    可視化

  • コンピュータ可視化特論

    Keio University

    2014.04
    -
    2015.03

    Spring Semester, Lecture, Within own faculty, 1h, 45people

    可視化

  • アルゴリズム第1

    Keio University

    2015.04
    -
    2016.03

    Autumn Semester, Lecture, Within own faculty, 1h, 100people

    基本データ構造,探索,整列,木,グラフ

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Educational Activities and Special Notes 【 Display / hide

  • 改訂新版 コンピュータグラフィックス

    2015.03

    , Development of Textbook and Teaching Material

     View Details

    編集委員長として編纂したコンピュータグラフィックスの教科書の改訂新版.CGエンジニアリング検定エクスパートの教則本として,主催する公益財団法人画像情報教育振興協会から出版.日本語による同分野の定番テキストとして,担当する情報工学科・数理科学科対象の「コンピュータグラフィックス/図形処理」をはじめ,全国の企業・大学・専門学校等で幅広く利用されている.

  • Computer Graphics

    2004.09

    , Development of Textbook and Teaching Material

     View Details

    編集委員長として編纂したコンピュータグラフィックスの教科書.CGエンジニアリング検定エクスパートの教則本として,主催する公益財団法人画像情報教育振興協会から出版.日本語による同分野の定番テキストとして,担当する情報工学科・数理科学科対象の「コンピュータグラフィックス/図形処理」をはじめ,全国の企業・大学・専門学校等で幅広く利用されている.

  • Visual Information Processing - Introduction to CG and Image Processing - New Edition

    2017.03

    , Development of Textbook and Teaching Material

     View Details

    コンピュータグラフィックスと画像処理の入門書.奥富正敏氏(東京工業大学教授)とともに編集委員長として編纂.CGエンジニアリング検定・画像処理エンジニア検定のベーシックの教則本として,主催する公益財団法人画像情報教育振興協会から出版.日本語による同分野への入門レベルの教科書として,全国の大学・専門学校等で長年にわたり,幅広く利用されている旧版を13年ぶりに全面改訂.

  • Visual Information Processing - Introduction to CG and Image Processing -

    2004.04

    , Development of Textbook and Teaching Material

     View Details

    コンピュータグラフィックスと画像処理の入門書.奥富正敏氏(東京工業大学教授)とともに編集委員長として編纂.CGエンジニアリング検定・画像処理エンジニア検定のベーシックの教則本として,主催する公益財団法人画像情報教育振興協会から出版.日本語による同分野への入門レベルの教科書として,全国の大学・専門学校等で長年にわたり,幅広く利用されている.

  • Fundamentals of Informatics

    2013.03

    , Development of Textbook and Teaching Material

     View Details

    本学理工学部が開設する必修科目「情報学基礎」のテキストとして共立出版より出版.第8章「図の作成法」を担当.2013年11月25日に第2版が出版.

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Social Activities 【 Display / hide

  • 日本学術会議総合工学員会・科学的知見の創出に資する可視化分科会・新しい可視化パラダイム策定小委員会(第24期)委員長

    2018.10
    -
    2020.09
  • 日本学術会議総合工学員会・科学的知見の創出に資する可視化分科会・新しい可視化パラダイム策定小委員会(第24期)委員

    2018.07
    -
    2018.10
  • 日本学術会議総合工学員会・科学的知見の創出に資する可視化分科会(第24期)委員

    2018.03
    -
    2020.09
  • 日本学術会議総合工学員会・機械工学委員会合同計算科学シミュレーションと工学設計分科会(第24期)委員

    2017.12
    -
    2020.09
  • 日本学術会議情報学委員会・環境知能分科会(第24期)委員

    2017.12
    -
    2020.09

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Memberships in Academic Societies 【 Display / hide

  • Computer Graphics Society, 

    1986.04
    -
    1987.12
  • Information Processing Society of Japan, 

    1987.06
    -
    Present
  • IEEE Computer Society, 

    1989
    -
    Present
  • 情報知識学会, 

    1990.04
    -
    2000.03
  • ACM, 

    1992.09
    -
    Present

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Committee Experiences 【 Display / hide

  • 2021.08
    -
    2022.08

    第33期会長, 可視化情報学会

  • 2019.08
    -
    2021.08

    副会長, 可視化情報学会

     View Remarks

    31期~32期

  • 2019.06
    -
    Present

    フェロー, 日本工学会(JFES)

  • 2018.06
    -
    Present

    フェロー, 画像電子学会

  • 2018.06
    -
    Present

    名誉会員, 画像電子学会

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