SUGIURA Junkichi

写真a

Affiliation

Faculty of Letters, Department of Humanities and Social Science (Human Relations) Sociology (Mita)

Position

Professor

Career 【 Display / hide

  • 1998.10
    -
    2001.03

    愛知教育大学, 教育学部, 助手

  • 2001.04
    -
    2007.03

    愛知教育大学, 教育学部, 助教授

  • 2007.04
    -
    2013.03

    Aichi University of Education, Faculty of Education, Associate Professor

  • 2013.04
    -
    2015.03

    慶應義塾大学, 文学部 社会学専攻, 准教授

  • 2015.04
    -
    Present

    Keio University, Faculty of Letters, Professor

Academic Background 【 Display / hide

  • 1989.04
    -
    1993.03

    Shinshu University, 人文学部, 人文学科 社会心理学専攻

    Graduated, Other

  • 1993.04
    -
    1995.03

    Nagoya University, 文学研究科, 心理学専攻

    Graduate School, Completed, Master's course

  • 1995.04
    -
    1998.09

    Nagoya University, 文学研究科, 心理学専攻

    Graduate School, Withdrawal after completion of doctoral course requirements, Doctoral course

Academic Degrees 【 Display / hide

  • 博士(心理学), Nagoya University, Coursework, 2001.03

    環境配慮行動の普及プロセスに関する社会心理学的研究

 

Research Areas 【 Display / hide

  • Humanities & Social Sciences / Social psychology

Research Keywords 【 Display / hide

  • persuasive communication

 

Papers 【 Display / hide

  • Persuasion Game: Cross Cultural Comparison

    Ando K., Sugiura J., Ohnuma S., Tam K., Hübner G., Adachi N.

    Simulation and Gaming (Simulation and Gaming)  50 ( 5 ) 532 - 555 2019.10

    ISSN  10468781

     View Summary

    © The Author(s) 2019. Background. This study aims to examine the effectiveness of the “persuasion game” in changing environmental attitudes and behaviors in different cultural contexts. Personal communication has been identified as a key facilitator of environmental behaviors, but environmental communication in our daily lives is infrequent. Intervention. This study tested the effects of the persuasion game in Germany, Hong Kong, and Japan. The game divides participants into two groups: persuaders and persuadees. The persuaders were given 10 minutes to persuade as many persuadees as they could to adopt energy-saving behaviors. Further, after 10 minutes, these participants were asked to switch their roles. Method. The study employed a quasi-experimental pretest/posttest design to examine changes in attitudes and behavioral intentions of the participants toward energy-saving before and after their participation in the persuasion game. Participants were university students in Germany (N = 116), Hong Kong (N = 65), and Japan (N = 92). Results. In all three countries, playing the game was associated with increased intention to adopt energy-saving behaviors, perceived seriousness of environmental problems, descriptive norm, and subjective norm. The increase in subjective norm was especially high in Japan, where the increase in intention to adopt energy-saving behavior was particularly pronounced among those who had less environmental communication. Discussion. The results indicate that this game can not only facilitate communication on environmental issues in different cultural contexts but also change how people perceive others’ interest in environmental issues. Conclusion. This study showed that persuasion game can be played in countries other than Japan as well. Moreover, it provides an opportunity to communicate with others on environmental issues, which may contribute to promoting future environmental behaviors.

  • The effects of debriefing on the performance and attitude of Japanese University students

    Kikkawa T., Sugiura J., Kriz W.

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics))  10825 LNCS   173 - 180 2018

    ISSN  9783319919010

     View Summary

    © Springer International Publishing AG, part of Springer Nature 2018. The present study examined the effects of debriefing on 171 Japanese university students as part of an international collaboration between Austria and Japan. There were eight experimental conditions, as follows: control group without treatment, fun game with no debriefing, Prisoner’s Dilemma (PD) game with no debriefing, PD game with self-completed debriefing, PD game with guided written debriefing, PD game with guided written debriefing and a conceptual frame, no game but reading of a text, and no game but study of a picture. Following completion of these activities, groups of four participants then played the Highway Planning Game [1], which deals with cooperation and conflict. Although performance during the Highway Planning Game did not significantly differ among the groups (probably because of the small number of groups), there were interesting differences in terms of performance and attitudes that will stimulate further research.

Papers, etc., Registered in KOARA 【 Display / hide

Research Projects of Competitive Funds, etc. 【 Display / hide

  • Gaming simulation for increasing contingency capacity in groups

    2023.04
    -
    2026.03

    基盤研究(C), Principal investigator

  • 社会の分断と統合プロセスのゲーミングアプローチによる解明

    2019.04
    -
    2022.03

    MEXT,JSPS, Grant-in-Aid for Scientific Research, Grant-in-Aid for Scientific Research (C), Principal investigator

  • 格差と序列による対立と葛藤の生成プロセスとその解決に関するゲーミング研究

    2015.10
    -
    2019.03

    MEXT,JSPS, Grant-in-Aid for Scientific Research, Grant-in-Aid for Scientific Research (C), Principal investigator

Awards 【 Display / hide

  • 出版賞

    2012.10, 日本説得交渉学会

  • 日本質的心理学会第4回大会「研究発表最優秀表現奨励賞」

    2007.09, 日本質的心理学会

  • 優秀論文賞

    2006.11, 社団法人日本心理学会

  • 論文賞

    2004.06, 日本シミュレーション&ゲーミング学会

  • 論文賞

    2000.05, 廃棄物学会(現・廃棄物資源循環学会)

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Courses Taught 【 Display / hide

  • SPECIAL STUDY OF SOCIAL PSYCHOLOGY 2

    2024

  • SPECIAL STUDY OF SOCIAL PSYCHOLOGY 1

    2024

  • RISK COMMUNICATION

    2024

  • PROJECT FOR MULTIDISCIPLINARY AND INTERDISCIPLINARY KNOWLEDGE (SUSTAINABLE ENVIRONMENT)

    2024

  • INTRODUCTION TO SOCIAL RESEARCH 2

    2024

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Courses Previously Taught 【 Display / hide

  • 社会科学特論2

    Keio University

    2014.04
    -
    2015.03

    Autumn Semester, Within own faculty

  • 社会心理学概論2

    Keio University

    2014.04
    -
    2015.03

    Autumn Semester, Lecture, Within own faculty

  • 社会調査2

    Keio University

    2014.04
    -
    2015.03

    Autumn Semester, Seminar, Within own faculty

  • 社会学1

    Keio University

    2014.04
    -
    2015.03

    Spring Semester, Within own faculty

  • 社会調査1

    Keio University

    2014.04
    -
    2015.03

    Spring Semester, Seminar, Within own faculty

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